LUX
R

Assassination Rogue Rotation for WoW Midnight

DPSBetaLUX 0.1.0 public beta, game client 12.1.0Last updated (v0.1.0)

In short

The LUX Assassination rotation plays single-target Assassination Rogue: it keeps Garrote and Rupture rolling, spends combo points on Envenom or Eviscerate, uses Deathmark and Kingsbane once both bleeds are up, and handles poisons, stealth and openers out of combat. Almost everything is a setting in the in-game /lux window, saved per character.

How the rotation decides, in combat

The rotation works through these steps in order every tick and acts on the first one that applies. Items marked off by default only run when you switch them on.

Experimental means implemented, still being tested in live play. The core single-target rotation is not labelled.

  1. Modifier-key actionsExperimental

    Holding Shift, Ctrl or Alt fires one action you chose on the Keys tab (for example Vanish, Kidney Shot or Shadowstep). Off by default.

  2. Target check

    The rotation idles when there is no target, the target cannot be attacked, or it is dead. The reason is written to the LUX log (shown in chat at the Normal chat level, or with /lux log).

  3. Out of melee range

    Optionally switches to an enemy that is in melee range, Shadowsteps to a casting target to Kick it, closes a gap with Shadowstep or Sprint (8 to 25 yd), or throws Poisoned Knife at range. All off by default.

    Experimental Shadowstep plus Kick and switching to an enemy in melee range are experimental.

  4. InterruptsExperimental

    Optionally Kicks the target's cast, or any enemy casting within melee range. Off by default.

  5. Burst extras

    Optionally uses trinkets (slots 13 and 14) and a combat potion you name while Deathmark is on the target, and an offensive racial on cooldown. All off by default.

  6. Defensives

    Crimson Vial is on by default (below 50% health). Evasion, Feint, Cloak of Shadows, Vanish, Smoke Bomb, Healthstone and a health potion are optional, each with its own health threshold.

    Experimental The Smoke Bomb enemy count is experimental.

  7. Crowd control and Kidney ShotExperimental

    Optional Dismantle on enemy players, Blind and Gouge on your focus, and Kidney Shot when the target is casting, with Deathmark, or at low health.

  8. Bleeds

    Garrote is refreshed in the last seconds of its duration. Rupture does the same from 3 combo points. Both are on by default.

  9. Major cooldowns

    Deathmark, Kingsbane and (optionally) Shiv are used only while both Garrote and Rupture are active. Deathmark and Kingsbane are on by default. If you enable Smoke Bomb, it is also used offensively at 4 or more combo points when the target is stunned or marked and low on health.

  10. Slice and Dice

    Kept up (on by default). Refreshed once the bleeds are safe; with Cut to the Chase it is applied only when missing.

  11. Crimson TempestExperimental

    Optional. Used at 2 or more enemies within 10 yd once Garrote and Rupture are healthy. Off by default.

  12. Finisher

    Envenom (or Eviscerate when Envenom is not known) at your minimum combo points, default 4. Optional Cold Blood before it.

  13. Builder

    Ambush on a Blindside proc, then optional Serrated Bone Spike and Echoing Reprimand, then Mutilate (Sinister Strike if Mutilate is not known). Optional Fan of Knives at 3 or more enemies.

    Experimental Fan of Knives is experimental.

Out of combat

  • Poisons

    Keeps your chosen lethal and non-lethal poisons applied, with a second slot of each. Set to None by default.

  • Stealth

    Casts Stealth when out of combat (on by default). Optionally right after you dismount.

  • Opener

    From stealth, opens with the spell you chose: Sinister Strike, Cheap Shot (default), Garrote or Ambush, when the target is in melee range.

  • Sap

    Optionally Saps your focus, or enemies around you that are not in combat, while you are stealthed.

  • Dismount

    Optionally dismounts when a hostile target is within 20 yd.

Settings

Open the window with /lux. These are the tabs for this rotation and the default of every option. Settings are saved per character. Options marked Experimental are implemented and still being tested in live play.

Opener tab

Stealth and opener

Stealth when out of combat
On
Opener from stealthNone, Sinister Strike, Cheap Shot, Garrote, Ambush
Cheap Shot
Stealth right after dismounting
Off
Auto-dismount near a hostile target (under 20 yd)
Off

Poisons

Lethal poisonDeadly, Instant or Wound Poison
None
Second lethal poisonDeadly or Amplifying Poison
None
Non-lethal poisonCrippling or Numbing Poison
None
Second non-lethal poisonAtrophic or Numbing Poison
None

Racial and trinkets

Offensive racial on cooldown
Off
Trinket slot 13 with Deathmark
Off
Trinket slot 14 with Deathmark
Off

Offense tab

Bleeds

Garrote
On
Rupture
On
Crimson Tempest (2+ enemies within 10 yd) Experimental
Off
Crimson Tempest minimum combo points Experimental1 to 7
5

Builders

Mutilate
On
Ambush on Blindside proc
On
Poisoned Knife (out of melee, up to 30 yd)
Off
Serrated Bone Spike
Off
Fan of Knives (AoE) Experimental
Off
Fan of Knives minimum targets within 10 yd Experimental2 to 8
3

Finishers

Envenom / Eviscerate
On
Minimum combo points1 to 7
4
Slice and Dice upkeep
On
Slice and Dice minimum combo points1 to 7
1
Refresh Slice and Dice when remaining is at most (s)0 to 10
4

Cooldowns

Deathmark
On
Deathmark in PvE too (not in arenas or battlegrounds)
Off
Kingsbane
On
Shiv (during Deathmark)
Off
Cold Blood before a finisher
Off
Thistle Tea when energy is 40 or less
Off
Echoing Reprimand
Off
Echoing Reprimand minimum energy0 to 150
50

Defense tab

Health based

Crimson Vialbelow 50% health by default
On
Evasion (in melee)below 40% health by default
Off
Feintbelow 70% health by default
Off
Cloak of Shadows on magic debuffs
Off
Vanish when lowbelow 25% health by default
Off
Smoke Bomb Experimentalbelow 35% health and a minimum enemy count within 8 yd
Off

Consumables

Healthstonebelow 35% health by default
Off
Health potion (item name)below 30% health by default
Empty
Combat potion (item name, used with Deathmark)
Empty

Keys tab

Modifier keys

Shift ExperimentalVanish, Evasion or Sprint
None
Ctrl ExperimentalShadowstep, Blind (focus) or Smoke Bomb
None
Alt ExperimentalKidney Shot, Sap or Gouge
None

Mobility and control

Shadowstep to a casting target and Kick Experimental
Off
Shadowstep / Sprint to close gaps (8 to 25 yd)
Off
Dismantle enemy players in melee Experimental
Off

Misc tab

Humanizer

Minimum delay between casts (s)0 to 2. 0 = as fast as the global cooldown allows. Interrupts ignore the delay.
0

Utility

Auto-attack
On
Kick the target's casts Experimental
Off
Kick any enemy casting within melee range Experimental
Off

Targeting and crowd control

Auto-face the target
Off
Auto-set focus on the nearest enemy player (PvP)
Off
Switch to an enemy in melee range when the target is out of range
Off
Sap from stealth ExperimentalAround me or Focus
None
Gouge the focus Experimental
Off
Blind the focus Experimental
Off
Kidney Shot Experimentalwhen the target is casting, with Deathmark, or at low health
Off

Limits in this beta

  • Single target. Options that count or scan enemies (Fan of Knives, Crimson Tempest, Smoke Bomb enemy count, interrupting other enemies, target switching, Sap around you) need enemy positions, which may be unavailable. When they are, those options do nothing or do not block the rotation.
  • Line-of-sight checking is not available yet (shown dimmed in the General tab).
  • The talent-string check and "Detect and Sap stealthed enemies" are shown dimmed and are not active yet.
  • This is a public beta: expect rough edges, and report what you find.

Changelog

  • ยท v0.1.0

    v0.1.0 public beta

    • Assassination rotation with options for opener, poisons, bleeds, builders, finishers, cooldowns, defensives, modifier keys, interrupts and crowd control.

Guides for Assassination Rogue

Keys and prices are on the pricing page.

Assassination Rogue FAQ

Does the Assassination rotation work on bosses and in dungeons?

It plays single target on whatever you have targeted. It does not have separate Mythic+, raid or delve logic.

Does it use Deathmark on cooldown?

Yes, by default, once both Garrote and Rupture are active. A separate switch allows Deathmark in PvE only, which keeps it out of arenas and battlegrounds.

Does it interrupt?

Only if you turn it on. Kick on the target, Kick on any enemy casting in melee range, and Shadowstep plus Kick are separate switches, all off by default. They are marked Experimental: implemented, still being tested in live play.

Does it do AoE?

Optionally. Fan of Knives (from 3 enemies by default) and Crimson Tempest (from 2 enemies) are both off by default and need enemy position information. Both are marked Experimental: implemented, still being tested in live play.

Does it turn my character or pick targets for me?

Only if you enable it. Auto-face and auto-target are options on the General tab and are off by default.

Do I need a special talent build?

No build is enforced. The rotation checks which spells you know and skips the ones you do not have. A talent-string check is planned but not active.